EPISODE 17 is now available on a variety of podcast outlets. Here are direct links for the iTunes and Spotify versions.

Episode 17 includes both American and European fans discussing Choice & Consequence in modern RPG games. Which games got it right? Are consequences in video games merely an illusion? Do players prefer unexpected consequences much later in the game for choices made early in the game? How does Obsidian impliment this mechanic in their games? How will player choice and consequence play out in Avowed? Enjoy!

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