Episode 21 includes both American and European fans discussing the balance of big and small moments in RPG games. The panel explores the balance and effectiveness of big and small moments in previous RPG games like Pillars of Eternity. What is a healthy balance? Can a game focus more on the smaller moments and still have an impact? Do big moments overshadow the gaming atmosphere and human connection to the narrative? Will Avowed have a healthy balance of big and small moments?