Episode 21 includes both American and European fans discussing the balance of big and small moments in RPG games. The panel explores the balance and effectiveness of big and small moments in previous RPG games like Pillars of Eternity. What is a healthy balance? Can a game focus more on the smaller moments and still have an impact? Do big moments overshadow the gaming atmosphere and human connection to the narrative? Will Avowed have a healthy balance of big and small moments?
Episode 20 includes both American and European fans discussing 2021. Was it a great year in gaming? How does 2021 compare to previous years in gaming? What were the big moments and great games? Did controversies and the pandemic cripple 2021? If it was not a great year, do any previous years stand out? What will 2022 be like?
Episode 19 includes both American and European fans discussing the October 2021 article by Jez Corden from Windows Central. In the article, Jez Corden leaks details about the Avowed game based on his industry connections. According to him, he saw footage of the game being played and learned some details that had yet to be revealed. Our hosts discuss and debate each specific leak in detail. We also address whether this article is a good look for the game and Obsidian.
Episode 18 includes both American and European fans discussing Woedica, the Goddess of Law. Woedica is a diety that plays a key role in Pillars of Eternity 1 and 2. She has been called the Exiled Queen, the Burned Queen, the Strangler, the Oathbinder and the Queen That Was. Why is Woedica such an important character in the world of Eora? What role has she played in the story so far? What might we expect to see from Woedica in Avowed? << This episode does contain minor spoilers for Pillars 1 & 2 >>
Episode 17 includes both American and European fans discussing Choice & Consequence in modern RPG games. Which games got it right? Are consequences in video games merely an illusion? Do players prefer unexpected consequences much later in the game for choices made early in the game? How does Obsidian impliment this mechanic in their games? How will player choice and consequence play out in Avowed? Enjoy!
Episode 16 includes both American and European fans discussing the Dragons in Eora. How is Obsidian’s approach to Dragons different from other RPGs? How will they use Dragons in Avowed? Enjoy!
Episode 15 includes both American and European fans discussing the Eora Beastiary. How does the Beastiary in Pillars of Eternity compare with other modern RPGs? Is depth and variety more important than realism when creating creatures for a fantasy world? How will the Avowed Beastiary differ? Will switching from an isometric to first person perspective have an impact on Avowed’s Beastiary? Enjoy!
Episode 14 includes both American and European fans discussing why Avowed will NOT be a Skyrim 2.0. Is Obsidian confusing potential fans with its advertising? Will new players be expecting another Skyrim? How will Avowed set itself apart from Skyrim? How is Obsidian different than Bethesda? Will new players be disappointed or pleasantly surprised by this unique open-world RPG? Enjoy!
Episode 13 includes both American and European fans discussing the use of the management mechanic in modern RPGs. Whether a game asks you to manage your own stronghold, town, home, business or faction, management simulations have been built into most modern RPGs like Skyrim, Dragon Age, Pathfinder Kingmaker, and Pillars of Eternity. Is it effective? Do we need it? Is it fun? How was it used in Pillars? How do we think Obsidian will integrate it into Avowed? Enjoy!
Episode 012 includes both American and European fans speculating about the potential Story in Avowed. Using knowledge of established Eora lore, story elements from Pillars of Eternity games, and the design profile of Obsidian Entertainment, we make our best prediction about what the story in Avowed. Enjoy!